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How to play
Step 1- There are 7 white balls and one red ball.
Start position: place one white ball on spot (A), the red ball on spot (B). The black skittle on spot (C), and the three
red skittles on spots (E).
Step 2- Each players turn is called a break. The first players break begins by playing the white ball from point A onto the
red ball with the object of sinking either or both, without knocking down a skittle.
Follow on
If both balls are holed from the start position, or if all balls are holed during the game, the player resets the
table as in the start position and their break continues.
If a player pots one ball, they select another ball from the rack and the break continues. From now on the cue
ball can be played from anywhere in the semi-circle (D), and either red or white balls can be hit. If no balls are
potted or a foul shot is committed (see foul shots, overleaf) their break is finished. Play continues with the next
player who takes a ball from the rack and plays it from the D
Score is kept according to potting balls into the marked holes. Red ball counts as DOUBLE.
Foul Shots
The following shots loose the break and erase the entire score of the break!
- Failing to hit another ball (except on the last ball).
- Any ball returning over the baulk line or into the D If a ball comes to rest in the D it should be removed and used
as the next ball.
- Any ball jumping onto a cushion or falling off the table.
- Knocking down a red skittle.
- Knocking down the black skittle. NOTE- this foul erases the ENTIRE score of the player (or team from the beginning of
the game!! If however a red skittle is knocked down first and then the ball knocks down the black skittle, only the red skittle
penalty applies.
- If at any time during a game, a player pots both the red and the white ball from the start position 3 times
consecutively, they are barred from potting both balls again on their forth start. If they pot both balls again, their
entire break score is erased.
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When the time has run out a bar will drop preventing the return of any balls, the game continues as before, with the
exception of the last ball. For the final shot the red skittles are placed in the 50 and 100 holes (so as to stop the
ball entering these holes). The black skittle to be left standing.
The last ball must be played from the starting point A off one of the side cushions, direct into the 200 hole.
This shot shall count as 200 if played with a white ball and 400 if played with a red ball. Each player has the right
to play final shot until the ball is potted. If on this shot the black skittle is knocked down the entire games
score for that player is erased.
The player not striking the ball should position himself to stop the ball entering the 10, 20 or 30 holes.
- If a skittle is knocked down by a ball, and the ball prevents the skittle from being replaced on its spot, the ball
shall be removed and the skittle replaced on the spot before the next shot.
- If any skittle is knocked off its spot without falling, the player does not loose his break, but the skittle must be
replaced on the spot before the next shot is taken.
- If during the break a ball on the lip of a hole should fall in without being touched, this shall be added to the break,
should this occur at the end of a break, and the score has been recorded, the ball does not count.
- The player having scores to his credit when the last ball is to be played into the centre hole will not lose his break
score if he fails to hole the ball, nor if he miscues and the ball goes out of the D.
-If no final shot into the centre hole is to be played (i.e. the last shot potted all remaining balls) scores will count
as final.
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